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By Marcus C. Tomazetti 16 Nov '16
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    • Project: THE ITERATIVE METHOD
    • Client: Not Applicable
    • Role: director
    • Description: ADVICE: WATCH IN HD QUALITY DIRECTION-CODE-MUSIC-GFX: LEONARDOWORX Case studies about iterative method and how can it be connected to generative life. It's about how math and physic can be the key for explaining human life and perception, even the feelings we can not quantify, like love, that goes beyond time and space dimensions. NOTE: This project started developing code functions in Max/Msp and Processing using Arrays and the "for" instruction. After i decided to connect all research i made (studying physic books, TED talks, M.I.T. documents) in one project, trying to enhance the conncetion between these studies and my life experience. ABOUT ITERATIVE METHOD: In computational mathematics, an iterative method is a mathematical procedure that generates a sequence of improving approximate solutions for a class of problems. A specific implementation of an iterative method, including the termination criteria, is an algorithm of the iterative method. An iterative method is called convergent if the corresponding sequence converges for given initial approximations. A mathematically rigorous convergence analysis of an iterative method is usually performed; however, heuristic-based iterative methods are also common. In the problems of finding the root of an equation (or a solution of a system of equations), an iterative method uses an initial guess to generate successive approximations to a solution. In contrast, direct methods attempt to solve the problem by a finite sequence of operations. In the absence of rounding errors, direct methods would deliver an exact solution. Iterative methods are often the only choice for nonlinear equations. However, iterative methods are often useful even for linear problems involving a large number of variables (sometimes of the order of millions), where direct methods would be prohibitively expensive (and in some cases impossible) even with the best available computing power.
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    • Project: SHOWREEL 2K13
    • Client: Not Applicable
    • Role: Direction, CGI, Music
    • Description: Is a collection of past, present, and upcoming projects using different techniques like: 3D, projection map, tracking and shooting in slowmotion at 480 fps. https://www.behance.net/leonardoworx
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    • Project: SHOWREEL 2K12
    • Client: Not Applicable
    • Role: Direction, 3D, Motiongraphic
    • Description: Showreel with clips extracted from shortmovies for clients such as OFFF Festival, fashion brands like Thomas Blakk, Luisaviaroma and many more.
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  • Description:

    For job inquires please contact MACHAS | sayhello@itsmachas.com

    Leonardo studied music and new technologies at Conservatorio in Florence (Italy).

    In 2006 and 2007 he completed his studies at Ircam and at the Centre Pompidou (Paris) where he formed and developed his distinctive visual signature that is recognizable throughout his work.

    Leonardo is the true definition of a multi-media artist and his talent can hardly be constrained within the limitations of one label.

    As motion graphic designer and sound designer Leonardo has worked for various fashion brands and animation studios; in addition to that he was commisioned by diverse European art galleries, museums and concept stores to create short movies and interactive installations using Max/Msp/Jitter.

    Leonardo also made a name for himself also through his long time collaboration with iconic fashion store LUISAVIAROMA; since 2009 Leonardo has created bespoke visuals and audio installations also for some of the most exclusive fashion-brands.

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